Initiative Or What? – Archives – Mar/2009

March 31, 2009 by deadorcs

Thursday, March 12, 2009

The Color of Power

This is the final post (at least for a little bit) describing elements of how characters can be defined for a product.A few weeks ago, I  talked about how runes can be used to identify specific character classes. In a more recent post, I discussed how you can use shape to describe a specific role (as defined by 4E D&D) filled by the character.

In this post, I want to talk about power. Power is good right?

Well, it just so happens that every character in 4E has a power source. Power sources are an ongoing definition. In the 4th Edition Player’s Handbook, three power sources are defined: Martial, Divine, and Arcane. In the Player’s Handbook II (which comes out this month), a fourth power source is defined: Primal.

A major identifier for anything (beyond shape) is color. So what, pray tell is the color of power?

Glad you asked.

The martial character wields his power at the end of an implement. An implement that more often than not, draws blood. The color of Martial Power is RED.

The divine character looks to the sky and wields her power through the will of her god (or goddess). The color of Divine Power is BLUE.

The arcane character’s gestures and words summon dark energies into rays and runes. The color of Arcane Power is PURPLE.

The primal character uses the very forces of the planet to bend nature to her will. The color of Primal Power is GREEN.

I understand that as the game progresses, Wizards of the Coast will continue to release new character classes. It goes without saying that some of those character classes will have new and original sources of power. As those powers reveal themselves, I’ll continue to attempt to assign appropriate colors to those power sources.

My wife and I continue with our product development. As we do that, I’ll continue to keep you posted on our progress. Until then…

Game excellently with one another.

Sunday, March 29, 2009

Con Wagon

Okay, so I’m killing some time on a Sunday evening watching Con Air on TNT; and it occurs to me that this story would make a great role-playing scenario.

It’s translation to a D20 Modern or a futuristic campaign would be pretty straight forward, but I wonder how difficult it would be to translate it a fantasy campaign.

Obviously, the main problem to overcome would be the fact that most of the story takes place on a prisoner exchange plane. Large flying machines aren’t really that common in a fantasy setting, but I wonder if you could use a wagon, instead.

The characters start the adventure having just been paroled from some baron’s dungeon, and are on their way to be released in some port city. However, they have to share the ride with a bunch of horrible bad guys that have plans to take over the wagon and hijack it for their own ends. Just like in the movie, the characters have to rescue themselves from the bad guys, convince the good guys they’re not in on it, and survive the whole scenario.

In some campaign settings this adventure could be set on a flying dirigible (blimp). The action might not be as fast paced, but at least it would be in the air.

Has anyone out there ever ran a scenario like this? If so, let me know what you did. I’d like to hear about it.

“Don’t move or the bunny gets it.”

Until next time…

Game excellently with one another.

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