A 4e Vacation – Mammoth Cave Terrain Powers

May 10, 2010 by deadorcs

It’s hard to believe that two weeks have already passed since my wife (@FELTit) and I embarked on our journey to the South.  I had some great new experiences and got some great inspiration for DnD.

In this final segment on Terrain Powers, I’ll be looking at a selection of powers I came up with while visiting the Underdark.  A place better known in this world as “Mammoth Cave National Park”  Enjoy!

Jarring Stalactite
Single-Use Terrain
With a few careful steps and a well placed shove, you force your enemy to knock its head against the hard surface of a hanging stalactite. The force of the blow breaks the stalactite, dazing your foe.
Standard Action                     Personal 
Requirement: Your enemy must be standing in or adjacent to a square that has the featured terrain.
Check: Strength check (Moderate DC) to shove your opponent into the low hanging stalactite.
Attack: Level +3 vs. Fortitude
Special: This is a single-use terrain power.   Multiple squares featuring this type of terrain may exist.
Hit: 1d10 damage and the target is dazed until the end of its next turn.

Low Ceiling
At-Will Terrain
With a subtle feint, you back your enemy into an area with a low ceiling. Your enemy now finds it difficult to more about freely.
Move Action                     Personal 
Requirement: Your enemy must be standing adjacent to a square that has the featured terrain.
Check: Bluff check (Moderate DC) to trick your opponent into the low ceiling area.
Special: The enemy must be taller than the height of the lower ceiling for this terrain power to be effective.
Effect: The enemy is considered to be in difficult terrain.
Incite Cricket Swarm
Single-Use Terrain
Waving your weapon or light about, you manage to incite a swarm of cave crickets to drop down on your enemy. Your enemy now distracted, you have the advantage.
Standard Action                     Personal 
Requirement: You and your enemy must be standing in or adjacent to a square that has the featured terrain.
Check: Acrobatics check (Easy DC) to startle the crickets into swarming over your opponent.
Special: This is a single-use terrain power. Multiple squares featuring this type of terrain may exist. Once a swarm of cave crickets is activated, they disperse.
Effect: You gain combat advantage against your opponent until the end of your next turn.
Miss: The cave crickets swarm over you. You grant combat advantage to your enemy until the end of your enemy’s next turn.

Well, it was a great vacation, but it’s time to come back down to reality and home sweet home.  Terrain Powers are an interesting addition to any encounter. As I have further travels, I’ll be sure to keep my mind open to any future interesting and useful powers to share.

Until next time…

Game excellently with one another.

Oh, and this was a thing that happened.

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